Thursday, April 22, 2010

My take on it

I held off jumping straight into dungeoneering for a week because I knew there would be glitches/bugs to work out. I'd learned from the release of construction that it's better to wait than jump in blindly. I avoided the experience nerf in F2P and the runecrafting jamfu (Jagex and math fuck up). The seemingly downside to this is I'm too far behind my friends to actually be of any help to them when they want me to join a party.

Now that I've tried the skill out, my opinion of it hasn't changed. It's still "meh". I was never excited over it, nor did I bash it. I wondered what the cock-up would be and when it would happen. The dungeon crawls I see as a mini adventure, something I could do if boredom of everything else overtook me.

I have pushed myself to level 12 and reached floor 5. I began by running through the rooms, killing everything until I found the boss, then killed it. At floor 4, I wondered what to do about the food. Surely there had to be something more than what I was finding. With thanks to Shysteph's videos, I noticed she was healing over 300 per bite during her boss fights. I learned about the mysterious cave potato and edicap mushroom and how to actually use Smuggler to my advantage. My two most recent delves have spent most of my time growing potatos and sorting out the best healing fish, when I can find a farming box and some food.

My luck as being able to stay online during my delves has held up so far. I'm positive that's a wish of all solo delvers: an ability to save dungeon progress. I rather enjoy being alone down there.

1 comment:

  1. I realize that this is only a couple months late, but I wanted to say I also enjoy the solitude of solo dungeoneering.

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