Showing posts with label dungeoneering. Show all posts
Showing posts with label dungeoneering. Show all posts

Sunday, December 4, 2011

More tears

A new record, finally!

Photobucket

I found out a lot of people have been having the same problem with the Loyalty points page.

In related news, my points came in yesterday and I got the JoT aura. Whoo-hoo, over 7k exp per day in dungeoneering! Much more than actually doing the skill. :P I found out the percentage increases based on my exp rather than level. Nice.

Thursday, October 20, 2011

Appropriately named

The wicked hood is just that. I've used it twice and love it. It's just what I need for a little bit of runecrafting every day. I messed up the first day, of course. I fed it talismen, then used one of the teleports to the nature altar (the hood acts as a tiara to enter an altar) and learned I hadn't unlocked the pure essence part. So I reread the RS Wiki and found out someone had edited it to be actually helpful. I'd wasted a bit of gold on the talisman when I could've just used an omni talisman/tiara and been done with it. The bit about the elemental talisman wasn't too clear to me, so I killed off a bunch of abyssal walkers until I got the drop, then fed it to the hood. Overboard, I know. The hood works as advertised. I can get my 100 pure ess daily and teleports to all the altars. I've been sticking with nats since I use those the most and getting 10 law runes as well. If I do nothing else during this 3 month membership, the hood was worth it.

TBH, the other reason I became a member again was to get this month's loyalty points in order to buy the Jack of Trades aura. Anything to get dungeoneering up without technically doing any of the skill. Math is not my strong point, but rough calculations put me getting 99 dungeoneering somewhere in 2013 (using JoT aura, TI, ToG and PP), but I'd guess a new skill will be out by then. I am looking forward to getting level 90 just to wear the 90 in All Skills cape.

I did the Halloween event, too. I liked it. Helping Frank and Horses with the rooftop fireworks was by far the best. I like those types of puzzles where I know how things move and not overly complicated (also no move/time limit).

Tuesday, July 27, 2010

Who cares? I care.

This isn't directed toward people from non-English speaking countries. This is for you, Canada, U.S., Great Britain, Australia; the descendants of the long-dead British empire whose base language in most schools is English.

Rogue  is part of the name of the basement under the Toad and Chicken Inn in Burthorpe, those nifty bits of clothing you get from Brian O'Richard and the bald dudes northish of the Chaos Elemental. Rouge  is completely different.

Loose rhymes with goose and has nothing to do with lost.

Binded and quitted aren't words. Fuck popular usage. You mean bound and quit.

And now for something completely different:

I know why I find dungeoneering such a drag (I can barely get one dungeon cleared before wanting to stab myself with an ice pick ++). Imagine only being able to train crafting by making pottery and jewelry, but after making each item in sequence (pot> pie dish> bowl> plant pot> pot lid> gold> sapphire> emerald> ruby> diamond> dragonstone amulets), you have to start all over again with those blasted clay pots.

Thursday, July 22, 2010

Family fun

With the new resource dungeons out and some of them available for F2P, I cajoled my husband into logging on with, "Get your noob ass on RuneScape. There's shit you need to do." Usually, I'd log on with him to show him since I'm crap with directions when not online. This time, he said he could do it by himself. :o Noob is getting above of his station!

I told him where to go for the first 3 dungeons, advising him to take food in case something happened and he couldn't run away fast enough. Edgeville was quite fun since he learned about the brass key and they lonely building west of the cooking guild.

Karamja was another kettle of fish. He got distracted on the way, determined to make the ship fare by killing goblins near Port Sarim, not because he has no money, but that he was close to leveling up attack, strength* and defense. Once he'd "gathered" enough gold (and runes, bronze arrows and bronze bolts), he paid Seaman Lorris (hee hee, "seaman") and sailed to Karamja. As he tried to get onto the gangplank, he picked up 500 gold pieces laying about on the return ship. Carrying around this kind of money concerned him. I reminded him to just run if he got attacked.

Anyway, he found the hole on the volcano and dropped down into the waiting arms of a skeleton, who wanted to kill him. When he ran far enough away to get the skeleton to shove off, a deadly red spider pounced. When he got away from the arachnids, he found himself in the midst of hungry lesser demons that, unsurprisingly, wanted to use him as elevenses. He staggered into the hidden dungeon with some relief. The lessers in there were some distance away, giving the impression of safety, or just long enough to use the ring of kinship teleport. 

The demons ...well, had other ideas.

By the time he'd escaped the walking deaths and scarpered up the rope, he was sitting at half health and shooting me dirty looks.

*He never did get that strength level. He spent the next two hours chipping away at one coal rock in the dwarf mine resource dungeon (the one with silver, coal and mithril).

Tuesday, July 20, 2010

That's it exactly

Full Bandos, Nezzy helm, fire cape, whip and dfs - B1ll_Schm03

Spotted cape, boots of lightness, nature tiara and spirit graahk - X_StrPk_X

Agile top and legs, Ardy cape, boots of lightness, lava battlestaff and Abyssal titan - Kitt Fox

What do these people have in common?

They all use Daemonheim for fast banking.

Obviously, they want to join your dungeoneering party.

Because, yeah, they aren't doing anything else.

Thursday, April 22, 2010

My take on it

I held off jumping straight into dungeoneering for a week because I knew there would be glitches/bugs to work out. I'd learned from the release of construction that it's better to wait than jump in blindly. I avoided the experience nerf in F2P and the runecrafting jamfu (Jagex and math fuck up). The seemingly downside to this is I'm too far behind my friends to actually be of any help to them when they want me to join a party.

Now that I've tried the skill out, my opinion of it hasn't changed. It's still "meh". I was never excited over it, nor did I bash it. I wondered what the cock-up would be and when it would happen. The dungeon crawls I see as a mini adventure, something I could do if boredom of everything else overtook me.

I have pushed myself to level 12 and reached floor 5. I began by running through the rooms, killing everything until I found the boss, then killed it. At floor 4, I wondered what to do about the food. Surely there had to be something more than what I was finding. With thanks to Shysteph's videos, I noticed she was healing over 300 per bite during her boss fights. I learned about the mysterious cave potato and edicap mushroom and how to actually use Smuggler to my advantage. My two most recent delves have spent most of my time growing potatos and sorting out the best healing fish, when I can find a farming box and some food.

My luck as being able to stay online during my delves has held up so far. I'm positive that's a wish of all solo delvers: an ability to save dungeon progress. I rather enjoy being alone down there.