Thursday, April 29, 2010

Worthless

"Clue done. 2 rune longs, 2 rune b axes and black chaps. Worthless."

Just figuring the high alchemy return, that clue reward brought in a little over 92k gold. Is your time spent schlepping across the world and solving puzzle boxes really worth more than 92k? Did it really cost you that much to complete that clue scroll? Clue scrolls are the lottery tickets of RuneScape, except you get the scrolls for free. Compared to the possibility of acquiring 3rd Age plate legs (GE mid price of 132.8M), I suppose it is "worthless".

Tuesday, April 27, 2010

Down and dirty herb farming

Herb farming is a solid money maker because every harvest provides profit.

You don't strictly "need" all these things, but they make it easier if you're serious about herb farming for cash. I'm hoping you have the tool leprechaun filled with farming tools (rake, spade, seed dibbler, buckets).
3. Access to My Arm's herb patch (My Arm's Big Adventure)
4. Amulet of nature bound to an herb patch
5. Teleports to 5 herb patches 
6. Money to buy seeds or 38 thieving for master farmers

Get a hold of a bunch of pineapples for making supercompost. There's other stuff, but pineapples are the easiest and cheapest to get. Buy from GE, Arhein in Catherby (40 per day), Grand Tree shops (2 shops 10 each) or get free from Karamja, Dell Monti (KAD gloves 3) and farmed pineapple bush, then fill up all 4 compost bins. It takes about an hour for the fruit to rot.

Get your seeds. teleports, nature ammy and farming gear. Bind your nature ammy to the last patch you plant so you can get an idea of when your herbs are done growing. Remember to wear the ammy or you won't get any messages about it being grown/diseased. If you're the type who'd rather hang out near your herbs, bind the ammy to Fally or Port Phas patches and hang out in Catherby/Ardy since the latter are very close to each other. My Arm will watch over your herbs at his spot, so no worries about that. The herbs take about 70 minutes to grow, though give them 90 mins - 2 hours to be sure, especially if you don't have a nature ammy to help. 

Your plants will die at some point. If you catch the disease early, cure it and maybe keep an eye on that patch (unless it bound to the ammy). It seems like a huge deal when an herb dies, moreso with the high priced ones like snapdragons, ranarrs and dwarf weeds. Death happens. Keep in mind that an average harvest (5 herbs) will pay for the seed and earn a profit. For example, ranarr seeds cost 31k and herbs sell for 8,800 gp at mid which means you only need 4 herbs per harvest to pay for the seed planted. Look at the big picture of your farming rather than at each herb run for your profit/loss.

Thursday, April 22, 2010

My take on it

I held off jumping straight into dungeoneering for a week because I knew there would be glitches/bugs to work out. I'd learned from the release of construction that it's better to wait than jump in blindly. I avoided the experience nerf in F2P and the runecrafting jamfu (Jagex and math fuck up). The seemingly downside to this is I'm too far behind my friends to actually be of any help to them when they want me to join a party.

Now that I've tried the skill out, my opinion of it hasn't changed. It's still "meh". I was never excited over it, nor did I bash it. I wondered what the cock-up would be and when it would happen. The dungeon crawls I see as a mini adventure, something I could do if boredom of everything else overtook me.

I have pushed myself to level 12 and reached floor 5. I began by running through the rooms, killing everything until I found the boss, then killed it. At floor 4, I wondered what to do about the food. Surely there had to be something more than what I was finding. With thanks to Shysteph's videos, I noticed she was healing over 300 per bite during her boss fights. I learned about the mysterious cave potato and edicap mushroom and how to actually use Smuggler to my advantage. My two most recent delves have spent most of my time growing potatos and sorting out the best healing fish, when I can find a farming box and some food.

My luck as being able to stay online during my delves has held up so far. I'm positive that's a wish of all solo delvers: an ability to save dungeon progress. I rather enjoy being alone down there.

Tuesday, April 13, 2010

An Idiot's Guide to Making Money in RuneScape

Combat Way:

1. Kill something
2. Pick up whatever it drops
3. Sell the drop

Non-Combat Way:

1. Go to where the combat is
2. Pick up whatever is on  the ground
3. Sell what you picked up

Lazy Way:

1. Go to Varrock
2. Find someone with combat level higher than yours
3. Follow them until they give you money or teleport
4. Repeat until you get money

Tuesday, April 6, 2010

Battlestaves for profit

A staple in my money making is high alching element battlestaves after having gone through the ritual of making nature runes, making and enchanting orbs, buying the staves and jamming the orb atop one. Doing all this guarantees a steady profit of 2300 gp each staff.

There's a few bits of bother in making the elemental staves from scratch. You need at minimum: 54 crafting (putting water orb on staff), 56 magic (enchanting water orb) and 56k gp (to buy staves, more if you buy molten glass). Some of this has to be done or else it's not profitable. If you aren't into doing all this or don't have the skills, you can just go buy the battlestaves from Zaff and resell them on the GE. Wearing any variable of the Varrock diary armor improves the amount of staves you can buy each day - 16, 32 or 64 for levels 1, 2 and 3. Without it, you're only going to get 8 battlestaves a day.

Getting sand and seaweed for molten glass can be easy or troublesome. The easy method is pick up sand from Bert in Yanille, provided you've complete the quest The Hand in the Sand, then teleport to Catherby and buy seaweed from Arhein (talk to him). The other way is to scoop up buckets of sand from a sandpit (Yanille by house portal, Zanaris by cows and Entrana by hops patch) and gather seaweed from a coastline (north of Rellekka's rock crabs near Olaf or Entrana west of the law altar). Again, making the glass comes in two methods. The easy one is using a lunar magic spell, Superglass Make, and the harder is to cook seaweed on a range for soda ash and taking it and sand to a furnace.

Choosing an obelisk to enchant the orbs is personal. The air and earth obelisks are in the wilderness part of Edgeville dungeon and subjected to revenants (air) or revenants and poison spiders (earth), while the water and fire obelisks are deep in Taverly dungeon where the black dragons live (water is up a ladder between dragons and hellhounds). For myself, I make fire orbs as they're the easiest for me to get to now that I can use the agility shortcut by hellhounds. Most people tend to make air orbs and teleport back to Edgeville with a glory ammy. Beasts of burden (BoB) will carry orbs, but keep in mind it's a juggle to swap inventories.

Here is how I do it. I collect sand and seaweed every day for a week or so, then go to Moonclan island and switch over to lunar spells. I equip a fire staff since I have too many air runes, get enough air and astral runes to make all the sand and seaweed into glass, then take out 13 seaweed and 13 sand. The spell is so lovely because it converts the whole inventory and gives bonus glass per cast. Now I blow all of it into orbs and go enchant them into fire orbs. My only worry in Taverly is getting nommed by a dragon, so I keep the anti-dragon shield readied. The blade jump shortcut is fast, though watch out for the poison spiders if your combat is less than 129. I use the west bank in Falador, either using a Falador tele tab or the cabbage port of the explorer's ring when I forget a tele tab.

The bottom line: what kind of profit do I make each week? I spend 3,185,000 gp on buying battlestaves and get back 4,231,500 gp for high alching 455 fire battlestaves. My net profit is 1,046,500 gp.

Thursday, April 1, 2010

Open house

Some points to clarify about the open house this Saturday:

1. Times

The base time is 7:30 pm GMT. Times across Canada/U.K./U.S. are:
8:30 pm British Summer Time
4:00 pm Newfoundland
3:30 pm Atlantic
2:30 pm Eastern
1:30 pm Central
12:30 pm Mountain
11:30 am Pacific

2. Location

World 84, Yanille house portal, RSN Kitt_Fox

3. The Level Up

I'll be getting 99 ranged at the start and after 5-10 minutes, I'll quickly go to the ranging guild, buy the cape and return to Yanille. If you're just wanting to use a gilded altar or make tele tabs or whatever, please be patient. I've only just had the portal painted from the last batch of rampant knockers. :P

4. Length

The house will be open for 2 hours. You're welcome to use the facilities (gilded altar, tele tabs/B2P tabs, Kharyll portal for barrows). For the altar, please bring your own marrentil as I don't have any.

5. Donations/Gifts

This open house is for FREE.