Saturday, June 19, 2010

Jumping through hoops

Chinahearts mentioned on System Update #18 about the hoops one has to go through in order to join a clan these days. Having made several applications of my own, I've seen common ideologies amongst them.

The first point is there will usually be a combat and/or skill level requirement. For clans leaning more toward fighting, combat will be their big concern while a skiller clan looks toward high, non-combat skills. The lowest combat and skill requirements I've seen were 100+ (without summoning) and 50+ in a single, non-combat skill respectively.

Secondly, event attendance is necessary for, typically, 2-3 events per month. It doesn't seem like a lot to ask. Clans tend to have quite a few events each month and picking a minimum to attend shouldn't be difficult. If you only have a few hours to play, clan events can cut into any training time you may have planned. 

Online forums are standard as well. Minimum post count (10-20) seems to put you into the "I'm serious about this" category. Screenshots of you attending any events provide proof.

It's a rarity to find a clan that doesn't have or has a minimum of requirements. If Canting is considered a clan (in loose terms, I suppose it is), it has the least; merely joining Merch Gwyar's clan chat will get your boot in the door. 

The worst part of joining a clan is going through all the trouble of being at events, posting on the forums, getting or keeping your skills high enough only to find out the clan dissolved.

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